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@audunegames

Audune Games

Independent game studio based in The Netherlands, creating immersive narrative fantasy games.

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  1. persistence persistence Public

    Store persistent data from your components on disk or in the cloud with an easily configurable persistence system.

    C# 1

  2. localization localization Public

    Simple string localization system for Unity

    C# 1

  3. serializabledictionary serializabledictionary Public

    Serializable version of a C# dictionary for use in Unity

    C#

  4. audio-for-fmod audio-for-fmod Public

    The FMOD for Unity package provides a thin wrapper around the C/C++ FMOD studio code and confronts the developer with many C++ paradigms ported to C#. This package was made to make the use of that …

    C# 1

  5. inputsystem-utils inputsystem-utils Public

    This repository contains utility scripts for Unity's Input System package, used in Audune's own projects.

    C# 2

  6. l10nconv l10nconv Public

    Convert localization files between different input and output formats

Repositories

Showing 10 of 14 repositories
  • invisiblewingsgame.com Public

    The website for Invisible Wings: Chapter One, built with Bulma

    audunegames/invisiblewingsgame.com’s past year of commit activity
    CSS 0 0 0 1 Updated Sep 10, 2024
  • localization Public

    Simple string localization system for Unity

    audunegames/localization’s past year of commit activity
    C# 1 GPL-3.0 0 0 0 Updated Sep 3, 2024
  • steam-localization-integration Public

    Steam localization integration for the Audune Localization package

    audunegames/steam-localization-integration’s past year of commit activity
    C# 0 GPL-3.0 0 0 0 Updated Sep 3, 2024
  • serializabledictionary Public

    Serializable version of a C# dictionary for use in Unity

    audunegames/serializabledictionary’s past year of commit activity
    C# 0 GPL-3.0 0 0 0 Updated Sep 3, 2024
  • inputsystem-utils Public

    This repository contains utility scripts for Unity's Input System package, used in Audune's own projects.

    audunegames/inputsystem-utils’s past year of commit activity
    C# 2 GPL-3.0 0 0 0 Updated Jul 27, 2024
  • serializabletypes Public

    Enables Unity to serialize a reference to a C# type in the editor

    audunegames/serializabletypes’s past year of commit activity
    C# 0 GPL-3.0 0 0 0 Updated Jun 16, 2024
  • unityeditor-utils Public

    Enhance your IMGUI-based editors and property drawers with extension methods and utilities.

    audunegames/unityeditor-utils’s past year of commit activity
    C# 3 GPL-3.0 0 0 0 Updated Jun 16, 2024
  • audio-for-fmod Public

    The FMOD for Unity package provides a thin wrapper around the C/C++ FMOD studio code and confronts the developer with many C++ paradigms ported to C#. This package was made to make the use of that package easier from a C# perspective, using C# paradigms like properties and events out of the box.

    audunegames/audio-for-fmod’s past year of commit activity
    C# 1 GPL-3.0 0 0 0 Updated Jun 16, 2024
  • persistence Public

    Store persistent data from your components on disk or in the cloud with an easily configurable persistence system.

    audunegames/persistence’s past year of commit activity
    C# 1 GPL-3.0 0 0 0 Updated Jun 15, 2024
  • l10nconv Public

    Convert localization files between different input and output formats

    audunegames/l10nconv’s past year of commit activity
    0 GPL-3.0 0 0 0 Updated Jun 10, 2024

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