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This repository is Part 1 of Vercidium's Free Friday series.

You can get access to the full Vercidium Engine source code by joining my Patreon or sponsoring me on GitHub sponsors.


This is a standlone voxel renderer that uses greedy meshing to generate a simplified mesh of a voxel world.

This project uses Silk.NET so it should be cross-platform, but I've only tested it on Windows.

Key files:

  • ChunkMeshActual.cs contains the greedy meshing algorithm
  • Program.cs contains the main entry point
  • Client.cs contains the render loop

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Greedy meshing algorithm for voxel models

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