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A Soccer online manager game API (a portfolio kid of project that I made for one of the places I've interviewed)

User must be able to create an account and log in using the API.
Each user can have only one team (user is identified by an email)
When the user is signed up, they should get a team of 20 players (the system should generate players):
3 goalkeepers
6 defenders
6 midfielders
5 attackers
Each player has an initial value of $1.000.000.
Each team has an additional $5.000.000 to buy other players.
When logged in, a user can see their team and player information
Team has the following information:
Team name and a country (can be edited)
Team value (sum of player values)
Player has the following information
First name, last name, country (can be edited by a team owner)
Age (random number from 18 to 40) and market value
A team owner can set the player on a transfer list
When a user places a player on a transfer list, they must set the asking price/value for this player. This value should be listed on a market list. When another user/team buys this player, they must be bought for this price.
Each user should be able to see all players on a transfer list.
With each transfer, team budgets are updated.
When a player is transferred to another team, their value should be increased between 10 and 100 percent. Implement a random factor for this purpose.
Make it possible to perform all user actions via RESTful or GraphQL API, including authentication.\

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