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shawn-87 edited this page Jan 23, 2013 · 3 revisions

Requirements

Requirements As of Jan 23, 2013

SHAPES: circle, trapezoid, square, star, alpha, numerical (Grow upon tap, sound feedback?, kinda pretty)

Different colours, size, location, pattern (CONTRAST)

Different level of sequence or parallelism

Level version of all targets available(spell game), 2 targets available, 1 target available.

uptime,

hold time

Level Saving (save and save as)

Metrics needed: number correct and time taken.

NO user accounts

MENU bar on top of screen, Should be able to exit(pause) the games (open pause menu).

Optimize for 1080p resolution.

USE ALL SINGLE TOUCH IF POSSIBLE.

Event-driven Microsoft touch-library is being ported to a poll-based system. (???)

SCORING SYSTEM (Praise Based?)

GRID BASED (drag and drop)

PQ LABS 3GS C sharp , XNA game environment 1080P

The interface is on the table top. This is a physically adjustable, IR-based 12 multi-touch.

Have existing code written C# with XNA, Unity. Gets rid of boilerplate code.

Therapist interface

Cirlces diamonds squares stars 0-9 a-z ; color ; size ; location ; pattern ; stationary targets ; display time ; hold time – tap or hold ;

1 2

3 4

1 1

2 2

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