Add plumbing for player name and data properties of matchData #246
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When joining a game through the lobby API (docs) you can can provide a playerName and arbitrary data object that get associated with the player and can be accessed on the client through the
matchData
property.This change adds plumbing to the P2P implementation so that when creating the P2P instance you can provide the playerName and data values to get passed along like they would in the lobby API.