I created this project to have a way to settle often heated discussions with friends over the actual win probabilities of the more complex engagements that can occur in the board game Eclipse Second Dawn.
Using a monte carlo approach this simulator can output the probabilities of each distinct outcome for any arbitrary combat situation that might occur in Eclipse Second Dawn.
##TODO:
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Finish core engine, including support for missiles and rift cannon damage
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Build web frontend for a drag and drop ship builder
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For fun, add Dask support to speed up the monte carlo simulation