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keyboard: define a blocking read and a non-blocking read mode
This commit brings definitions for a blocking and a non-blocking mode for the keyboard. This will be useful in games that need to check keyboard events without waiting for eys to be pressed and without re-implementing the driver(s). This interface has been implemented on Zeal8bit target (cooked mode forced in blocking mode)
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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