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Fixing broken admonition box
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jabbacakes committed Aug 12, 2024
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4 changes: 2 additions & 2 deletions docs/basics/scenemanagement/client-synchronization-mode.md
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Expand Up @@ -9,9 +9,9 @@ Client synchronization occurs when immediately after a client connects to a host

The client synchronization mode should be set when the server or host is first provided via the `NetworkSceneManager.SetClientSynchronizationMode` method that takes a [`LoadSceneMode`](https://docs.unity3d.com/ScriptReference/SceneManagement.LoadSceneMode.html) value as a parameter. Each client synchronization mode behaves in a similar way to loading a scene based on the chosen `LoadSceneMode`.

::note Distributed authority contexts
:::note Distributed authority contexts
When using a [distributed authority network topology](../../terms-concepts/distributed-authority.md), any client can set the client synchronization mode when they're promoted to session owner. Late-joining clients are synchronized using whatever setting the current session owner has.
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## Single Client Synchronization Mode
_(Existing Client-Side Scenes Unloaded During Synchronization)_
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