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In OpenRA I tried to update to the latest SDL2 version and it seems that freezing on moving a window persists.
On Windows windowed mode OpenRA has avoided using threaded rendering for over 6 years due to other freezing issues, however when updating from 2.0.22 issues came to macOS as well.
Any Idea what could be causing a forever loop in SDL_GL_SwapWindow in a treaded context on macOS?
OpenRA/OpenRA#20642 was the tracking issue that got fixed with us downgrading SDL2 2.26.1 -> 2.0.22. We had also downgraded because of #7507, but it was fixed in recent versions of SDL
The text was updated successfully, but these errors were encountered:
In OpenRA I tried to update to the latest SDL2 version and it seems that freezing on moving a window persists.
On Windows windowed mode OpenRA has avoided using threaded rendering for over 6 years due to other freezing issues, however when updating from
2.0.22
issues came to macOS as well.Any Idea what could be causing a forever loop in
SDL_GL_SwapWindow
in a treaded context on macOS?OpenRA/OpenRA#20642 was the tracking issue that got fixed with us downgrading SDL2 2.26.1 -> 2.0.22. We had also downgraded because of #7507, but it was fixed in recent versions of SDL
The text was updated successfully, but these errors were encountered: