diff --git a/README.md b/README.md index 2fba0090f..d1ea6802b 100644 --- a/README.md +++ b/README.md @@ -11,11 +11,12 @@ There is however no big further development planned apart from minor features an If your are looking for a much more feature rich VR experience, check out [Quake VR](https://github.com/vittorioromeo/quakevr) (see section below on differences between both projects). Here are the changes to the last iterations of Quakespasm-OpenVR by [vittorioromero](https://github.com/vittorioromeo/Quakespasm-OpenVR/tree/wip) and [Fishbiter](https://github.com/Fishbiter/Quakespasm-OpenVR): -- Update to most current [QuakeSpasm](https://github.com/sezero/quakespasm) (v0.96.0) +- Update to most current [QuakeSpasm](https://github.com/sezero/quakespasm) (v0.96.1) - 64bit build - Added head-based movment (in addition to controller-based movement) - Fixed Multiplayer (Cross-Play with non-VR players should be possible!) - Improved controller binding +- Support for [enhanced weapon models](#enhanced-models) - Various other fixes and tweaks ## Quake VR vs Quakespasm-OpenVR?