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main.py
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main.py
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import pygame
import sys
from settings import *
class Game:
def __init__(self):
ppass, pfail = pygame.init()
self.screen = pygame.display.set_mode(RES)
self.timer = pygame.time.Clock()
self.delta_time = 0
def draw(self):
# Draw new frame
self.screen.fill('black')
pygame.display.flip()
self.delta_time = self.timer.tick(TICK)
msg1 = f'{self.clock.get_fps():.1f}'
pygame.display.set_caption(f'FPS: {msg1}')
def update(self):
# Execute phisics and state updates
pass
def run(self):
while True:
self.check_events()
self.update()
self.draw()
def check_events(self):
for event in pygame.event.get():
if (event.type == pygame.QUIT) or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):
pygame.quit()
sys.exit(0)
if __name__ == '__main__':
game = Game()
game.run()