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[Bug] "(Re)Importing Assets" does not work upon saving in LDtk #17

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SimKimchi opened this issue Feb 27, 2023 · 1 comment
Open

[Bug] "(Re)Importing Assets" does not work upon saving in LDtk #17

SimKimchi opened this issue Feb 27, 2023 · 1 comment

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@SimKimchi
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SimKimchi commented Feb 27, 2023

Expected Behavior

As shown here, I expect the addon to automatically re-import and do its work correctly when saving the world in LDtk.

Current Behavior

The importing process stops midway and does not complete. The percentage may vary
image

Steps to Reproduce

  • Import the LDtk file in Godot
  • Make changes to the world in the LDtk editor
  • Save said world
  • Go back in Godot

Context (Environment)

Using Godot v4.0 RC5 on Windows 10

@SimKimchi
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To add further context, if I shutdown Godot then re-open it, it will try to re-import the file, but the same thing happens. I need to delete the file and import it again manually in the Godot FileSystem.
image

@SimKimchi SimKimchi changed the title [Bug] (Re)Importing Assets does not work upon saving in LDtk [Bug] "(Re)Importing Assets" does not work upon saving in LDtk Feb 27, 2023
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