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To add further context, if I shutdown Godot then re-open it, it will try to re-import the file, but the same thing happens. I need to delete the file and import it again manually in the Godot FileSystem.
SimKimchi
changed the title
[Bug] (Re)Importing Assets does not work upon saving in LDtk
[Bug] "(Re)Importing Assets" does not work upon saving in LDtk
Feb 27, 2023
Expected Behavior
As shown here, I expect the addon to automatically re-import and do its work correctly when saving the world in LDtk.
Current Behavior
The importing process stops midway and does not complete. The percentage may vary
Steps to Reproduce
Context (Environment)
Using Godot v4.0 RC5 on Windows 10
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