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Scene scattering tool for Godot Engine

scatter_plugin

This plugin adds tools to help placing many scene instances in an environment by "painting" over it, rather than dragging and dropping them manually from the file system dock.

It adds a new node Scatter3D.

Installation

This is a regular editor plugin. Copy the contents of addons/zylann.scatter into the same folder in your project, and activate it in your project settings.

How to use

  • Have a scene with collisions in it, for example a ground, terrain, building...
  • Add a Scatter3D node to the scene, or select one already present
  • Add scenes you wish to be able to paint into the list, and select the one you want to paint
  • Start placing them by left-clicking in the scene. You can remove them using right-click.
    • This will create scene instances as child of the Scatter3D node.

License

  • License file