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Thanks for the feedback! The scenario is having them inside a pane (similar to what we have for the block picker when customizing the hotbar) or do you mean an in-game visualization? |
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@m-brisch yeah the scenario I'm thinking is a widget that we can add into any ui panel/pane and we can specify the model type (such as the block or entity it shows), or specify the model identifier directly. |
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If possible, can you guys add the block/entity model display widget for editor module so that we can display some model for our need (such as display model when picking entity or block) (dreaming time! (XD) )
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